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A high score arcade endless runner made on the playdate for the Go Long! Playdate Jam: The 2nd One. Inspired by the space warp  66 arcade machine, use the crank to avoid obstacles and try to memorize the pattern as the tunnel repeats and constantly speeds up

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Revolver.pdx.zip 99 kB

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Fun little super hexagon-like that could use a bit more pep in its music but is entertaining nonetheless. Few things that I think could make it play better:
- Maybe add an oval showing where the player moves and is considered to 'be', i.e. where the contact point of the circle with the obstacles is
- Collision with the obstacles feels a bit strict, though I may just be misreading (see above) - or just bad at the game lol. Might be good to give a tad more allowance to the player's positioning
- The obstacle triangles could use some love, as the shimmying and spawning of additional triangles is a little jarring