*The game is slightly laggy when played in full screen, but it works fine windowed or when downloaded

Protect the crystals you need to conduct your magic rituals from the spirits attracted to their power.  Teleport the crystals out of harms way and use your fireballs to take out the spirit. Collect souls from vanquished spirits and use them at the soul well to upgrade your magic powers. Earn  points for each  enemy killed with a multiplier on that score for each crystal still active.

This game was made in 3 days for the 2021 ScoreSpace Game Jam.

Controls

WASD - move

Left Click - Selects a crystal to teleport/Selects place for crystal to be teleported

Space Bar - Create a fireball and shoot is towards your mouse

E - Activate the soul well

Escape - Brings up the options menu in game


Download

Download
CrystalChaos.zip 26 MB

Install instructions

-Unzip the downloaded folder

-Click on the application title "ScoreSpace Jam #11" to play

Comments

Log in with itch.io to leave a comment.

The game is very great, I like the overall sound ambiance, maybe a cute sound for the ghost would add a lot. Its gets a lot easier when I have to defend only one pillar, so I often let only 1 pillars alive and its easy win

Thanks for playing! Yeah it definitely is easier to stay alive with only 1 pillar, but you lose the score multiplier for having multiple active

(+1)

I wish I could right click to shoot fireballs. I like the idea of having to protect your "lives." Really interesting. The real issue I have is that the game gets boring, FAST.

There's nothing I'm playing for other than to waste time, really. Of course, I get that this was for a jam, so you didn't have enough time, but I'd like to see where this goes, if it goes anywhere at all.

Thanks for playing. Yeah I know the concept gets old fast, but with the jam time limit I couldn't add too much variety

(+1)

Okay first thing I notice when I start: the music. This music is incredibly good, gives a really energetic vibe. Art is pretty good as well. 

Gameplay is interesting, often just found myself staying at the fountain and moving one crystal around while spamming fireballs. Maybe ramp up the difficulty more over time while making upgrades more impactful so the player has more incentive to keep every crystal alive? It was decently replayable, although of course some more maps or weapons would have helped. In terms of controls I'd rather have had the fireball on right click so I didn't have to bend my hand around as much.

In short, the core concept for the game is great. This definitely has potential.

Thanks for playing, I'm glad you liked it. So the difficulty does ramp up over time, the enemies spawn more often as well as move faster. For the crystals there is a score multiplier based on the amount of crystals you have left